Edouard Pignot (2012) An Exploration of the Ideology of the Virtual and the Practice of Serious Gaming, 20TH EDAMBA Summer Academy, WARWICK BUSINESS SCHOOL
Are game-based ways of learning as innocent as they look like? Through an anthropologically-grounded study, the gamification of learning and knowing is here criticized. Objectives are threefold: (1) define SG and simulation as signifying practice involving social, political, fantasmatic logics: not merely technology. (2) Re- materialize and re-embody virtual practices. Finally, uncover (3) how fantasy and jouissance operate in hegemonic discourse of gamification. The core contribution is to analyze virtual reality utilizing a discursive approach derived from the psychoanalyst Jacques Lacan, including political theorists from the Essex School of Discourse Analysis and philosophers (Butler, Zizek) who argue in this circle.
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