Using the power of research to inform ICT integration in education

Edouard Pignot (2012) An Exploration of the Ideology of the Virtual and the Practice of Serious Gaming, 20TH EDAMBA Summer Academy, WARWICK BUSINESS SCHOOL

Are game-based ways of learning as innocent as they look like? Through an anthropologically-grounded study, the gamification of learning and knowing is here criticized. Objectives are threefold: (1) define SG and simulation as signifying practice involving social, political, fantasmatic logics: not merely technology. (2) Re- materialize and re-embody virtual practices. Finally, uncover (3) how fantasy and jouissance operate in hegemonic discourse of gamification. The core contribution is to analyze virtual reality utilizing a discursive approach derived from the psychoanalyst Jacques Lacan, including political theorists from the Essex School of Discourse Analysis and philosophers (Butler, Zizek) who argue in this circle.

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