DIXIE K. SWEARINGEN (2011) Effect of Digital Game Based Learning on Ninth Grade Students’ Mathematics Achievement, A Dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY
This experimental study examined the effect of an educational massive multiplayer online game (MMOG) on achievement on a standards- based mathematics exam. It also examined the interaction of student characteristics (gender and socioeconomic status) with digital game play on mathematics achievement. No statistically significant results were found in the mean posttest results between the control and treatment. Nor were statistically significant results found by gender. Statistically significant results were indicated on time (minutes of play) and the interaction of time and socioeconomic status. Results implied for every minute a student is engaged in playing an interdisciplinary MMOG, posttest scores may increase .11 points. However, if a student is low socioeconomically, posttest scores may decrease by 11.24 points if engaged in digital game play.
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