Using the power of research to inform ICT integration in education

DIXIE K. SWEARINGEN (2011) Effect of Digital Game Based Learning on Ninth Grade Students’ Mathematics Achievement, A Dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY

This experimental study examined the effect of an educational massive multiplayer online game (MMOG) on achievement on a standards- based mathematics exam. It also examined the interaction of student characteristics (gender and socioeconomic status) with digital game play on mathematics achievement. No statistically significant results were found in the mean posttest results between the control and treatment. Nor were statistically significant results found by gender. Statistically significant results were indicated on time (minutes of play) and the interaction of time and socioeconomic status. Results implied for every minute a student is engaged in playing an interdisciplinary MMOG, posttest scores may increase .11 points. However, if a student is low socioeconomically, posttest scores may decrease by 11.24 points if engaged in digital game play.

Read Full Text

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Tag Cloud

%d bloggers like this: