Using the power of research to inform ICT integration in education

Mary Ulicsak,  Martha Wright (2010) Games in Education: Serious Games,  A Futurelab literature review

It is argued that digital games, including simulations and virtual worlds, have the potential to be an important teaching tool because they are interactive, engaging and immersive activities. This document begins by briefly considering the rationale for using games in education – informal and formal. It then considers the various types of digital games that are described as being educational. The report then has an overview of their current use and research around their usage in multiple environments: the military, health, informal, vocational and formal education settings. It looks at the challenges of embedding serious games in formal education and three current methods for assessing appropriateness and effectiveness of games for teaching. From this it argues that what is required is a toolkit for educators, game designers and policy makers that allows the design and assessment of games to be used with an educational goal.

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